

Card Hunter was a lovely thing upon its first release, though from the discomfort of my old armchair it rather looked as though it wasn't a great success. Is the game worth sticking with through all this turbulence? Well, yes. I've already rewritten the last couple of paragraphs three times: videogames can be such a moveable feast. Even once I was in, the game was noticeably and sometimes maddeningly laggy as it pinged remote servers between moves, but as server upgrades are ongoing this piece is going to be irrelevant the second it goes live.
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It sucks to be made to wait for something that, to all intents and purposes, plays like an offline game. While Card Hunter has multiplayer and co-op, the extensive singleplayer mode is a big draw, and one in which your solo dungeoneering won't be disrupted by so much as a hint of other humans. Especially given I, like a great many others, essentially play Card Hunter as a purely singleplayer affair. I appreciate these are issues only likely to haunt Card Hunter during launch week, but my mental associations for it are now 'bit of a bleedin' hassle'. Come the morning it's online but tells me it's going offline again in 15 minutes.
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A server upgrade then knocked the game offline for a few hours, so I left the thing alone for the night.

For a game I was playing entirely as singleplayer.

Grab some more screenshots, double-check my thinking and. "I'll just fire up Card Hunter's newly-released Steam version and System Shock 2-inspired expansion one more time before I finalise my positive review," I thought. It's now been re-released on Steam, with a new, System Shock 2-inspired paid expansion. Card Hunter is a free to play D&D-themed CCG/boardgame for one or more players, originally released two years ago as a browser game.
